About Paul Wiley

Paul at work

My work blurs the borders between art and design, serendipity and intention.

I’m a maker, an artist, a designer. I have developed toys for kids, graphics for TrapperKeepers, lighting for homes, billboards and packaging for Intel, and tattoos for those who want to wear my art forever.

My philosophy is based on the precept that all disciplines converge: fine art, architecture, music, history, mathematics. The more one observes and absorbs, the more one can express through problem-solving.

My undergrad degrees are in Retail and Exhibit Design from FIT in New York City, as well as Industrial Design and Graphic Design from the California College of the Arts. My MFA was earned from the School of Visual Arts in New York City, where my focus was on environments and production design for computer-generated film. I love learning.

And I love teaching. I have taught at numerous art and design schools in New York and California, including the Parsons School of Design and Pratt Institute, and most recently a course in Project Planning for those entering the thesis stage of their animation degrees, at the Rochester Institute of Technology.

Continuing with the fast-paced, fascinating world of home product design in San Francisco, I continue my practice as a painter and illustrator.

Tell me what you need. I will tell you how I can help.